
Very few areas might have upscaling bugs (artefacts on the edge of the screen), either ignore it or switch to software mode or set the Half-Pixel Offset setting to Special - Texture. EnableWideScreenPatches = true EnableCheats = true upscale_multiplier = 6 MaxAnisotropy = 16 UserHacks_SkipDraw_Start = 15 UserHacks_SkipDraw_End = 15 AspectRatio = 16:9 Renderer = 12 LoadTextureReplacements = true UserHacks = true VsyncEnable = 1 UserHacks_TextureInsideRt = 1 UserHacks_TCOffsetX = 0 UserHacks_TCOffsetY = 0 UserHacks_HalfPixelOffset = 1 UserHacks_round_sprite_offset = 1 UserHacks_align_sprite_X = true UserHacks_merge_pp_sprite = true The individal settings I've used are the following (also included in the archive): Reduced size of archive -Re-upscaled environmental with new AI models -Bug fixes -QT build update Here is the change log for the new version: Here are some comparison shots that we have made (both in 4K but vanilla vs remastered textures): But when you start the game, make sure to go into Settings in-game and enable widescreen and not 4:3.Įnjoy and be sure to support tri-ace as they have stated they would like to make Valkyrie Profile 3, but it's up to Square Enix. I've included the proper settings for the game to be emulated properly.


So far, it's as good as it gets with minimal graphical bugs and maximum emulation compatibility.Ĭredits: BoukObelisk and Neolvermillion / Haidaĭownload the VP2 4K Remaster archive and copy and paste the folders in the archive to your PCSX2 folderīoot up Valkyrie Profile 2 NTSC (SLUS-21452) We have also implemented some fixes to remove the infamous red visuals in the first Lost Forest level and correct the Depth of Field effect in cutscenes, so that the game retains its excellent post-processing effects. The excellent tri-ace JRPG Valkyrie Profile 2: Silmeria has now been remastered and now updated with high resolution textures that have been AI upscaled and implemented with PCSX2 QT support, bug fixes, new and improved AI upscale models, and takes up less space.
